
Game developer diving deep into Unity & C# — currently working through a full engineering curriculum, from core scripting to shaders, AI, and multiplayer systems.
I build small, focused prototypes every week and ship complete projects, not just tutorials followed. Currently exploring 3D platformers, 2D pixel-art worlds, and AI-driven gameplay — with a long-term goal of working as a professional game developer in the US.
Always learning in public. Feedback and collabs welcome. 🌊
LinkedIn: linkedin.com/in/mehmetanilulku
Github: https://github.com/Adonis-Lee